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run_command

Description​

Fired every time the game runs a command (usually 64 times a second, equal to tickrate) while you're alive. This is the best event for processing data that only changes when the game receives an update from the server, like information about other players.

Arguments​

IndexNameType
0Argument #0table

#0 - Properties​

NameDescription
chokedcommandsAmount of commands that the client has choked
command_numberCurrent command number