renderer.texture
Draws a texture from the texture id created from load_rgba, load_png, load_jpg or load_svg
renderer.texture(texture: number, x: number, y: number, w: number, h: number, r: number, g: number, b: number, a: number, mode: string)
Arguments
| Name | Description | Type |
|---|---|---|
| texture | Texture ID | number |
| x | X screen coordinate | number |
| y | Y screen coordinate | number |
| w | Width | number |
| h | Height | number |
| r | Red color component (0 to 255) | number |
| g | Green color component (0 to 255) | number |
| b | Blue color component (0 to 255) | number |
| a | Alpha (opacity) component (0 to 255) | number |
| mode | "f" for filled, "r" for repeat, otherwise automatic | string |